The World of Superkyute + The Farrot

Background

Superkyute is a world full of critters and creatures that can be found in the most unusual of places. They live in harmony with the rest of the world. Often overlooked by humans and animals, they keep mostly to themselves enjoying a life of contented existence. They do however co-exist with society and are all around us if we’d only take the time to stop and observe them. Finding one is a rare and exciting experience that is sure to brighten anyone’s day.

Critters- Part One, The Farrot

The main critters known to the Superkyute kingdom of animals are farrots, peehs, beanie dogs, cheezecats, taterbees and dragonfries. All of these animals were named after their obvious resemblance to many common food items. The farrot for example, is long and orange, with thin stripes around its back and a green, leaf-like tuft at the end of its tail [see fig.1]. It tends to be bottom-heavy, and buries underground in gardens with fresh soil. It eats the root tips of  weeds and crabgrass, making it an invaluable ally to your average gardener. If you leave a few open plots in your carrot fields, groups of farrots will nest there and keep the surrounding area free of weeds and bugs. The farrot is quite friendly and will only attack to defend its nests. If you accidentally pull a farrot out of its nest (possibly mistaking it for a garden variety carrot) the best thing to do is let it go so it can re-dig a hole elsewhere in the garden. Marking your garden with farrot stakes or flags can prevent this issue from occurring too often.

The farrot’s only known natural enemy is the Peeh, which we will be covering in the next installment.

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Mascot Costume Help plz~

My mascot Techne is a cyber-ninja who loves cats and over-sized weapons. Her color scheme is mostly black, grey, cyan/aqua, lime green and orange. Below is my WIP vector of her with her finalized hair and eye colors and a typical set of work out clothes that are easy to vector (ha-ha)

I really, really, really suck at designing cool clothes/costumes for my characters. I found a few cool inspirations for the design, but really I don’t know how to put them together to make a cool outfit.

Here are some links to the outfit inspirations I’ve found:

Blue Peach’s Digital Poster Girl
Pyawakit’s Apple Cyber
Feca Warrior’s from the MMORPG Wakfu

[Cross-posted from my TM diary because I’m laaaaazy.]

It’s not Indecision, it’s just really slow Inspiration…

It’s not even that. It’s really just the fact that the more I learn the more that I like or dislike things. You can’t understand everything fully at once, you have to try it out first. Well I’ve been “trying out” Integrated Media for a year now and I have decided that it’s just not for me. I still like web design and I’m still fascinated by a snazzy interface, but I’m just not inspired to create these things the way I’m inspired to do other things, like create characters and worlds. I just can’t find myself sitting and thinking “you know, if I could make a drop down menu that did this that and the other whatsit, it could be revolutionary”…no, not so much. But I can still pause for a moment and think “if I introduced a character like this into today’s gaming world it could change the way that we stereotype characters forever” or “if I could just bring Reality.Hacked to life, I think people would really enjoy it”. Those are the types of things that I want to share with people; that is how I am inspired.

Why is being inspired so important? Was the creator of the gMail interface inspired to create it? Hell yes. Creativity doesn’t just happen and even if you aren’t aware of it everything that inspires you contributes to your overall creation. This is something that over the last 15 years (probably even before then, but I can’t really tell you for sure) I have discovered over and over again to be true. So why did I try to push that known-truth aside and try to force myself to create without inspiration anyway? The answer to that, my friends, is a mixture of lack of self-confidence and fear of being unable to make money after graduation. I love to create characters and I love to write stories (I used to love to draw them too) but the more my passion leant toward “career” the more and more afraid I got that I was “not going to be good enough” to compete with my classmates in college. I mean, it is COLLEGE afterall- a really big deal, right? Apparently not so much. Everyone I’ve spoken to says “oh yes, I learned this, this and that other whatsit in college, but the REAL challenges came with my first job/internship”. So all I can do is practice, practice, practice and prepare, prepare, prepare. From what I’ve heard, that’s pretty much what school is about. Go figure.

The Paintbrush versus the Toolbar

This will be a short little ramble on how I feel about the separation of Art and Technology within my own major and the world in general. From this short piece of prose I hope to get some inspiration on two things:  One, the topic for my History and Theory of Digital Media paper;  Two, the themes I want to include in my next big composition “ART =/= TECH“.

To begin with, the first thing that always comes to mind when I discuss art and technology is the difference between digital art and what is now referred to as “traditional” art. Traditional art meaning that the medium chosen by the artist is something tangible and not digital and digital art meaning any form of art where a computer aided in the process. I have gotten into a bad habit of saying specifically that I am a Digital Designer, when in fact I do my designs in all sorts of media from pen and ink to Photoshop and Illustrator. That’s not to say that a large amount of my production time is not spent on the digital “side” of things, but it does mean that I don’t do everything on that “side”. I usually do most if not all of my planning and sketching on regular paper with a regular pencil or pen. I also do quite a lot of my writing on paper, even though I can type much more quickly and efficiently than I can write. The reason for this most likely lies in my own personal comfort zones.

Even though I have been using Photoshop for almost a decade now, I still feel the most comfortable with a pencil in my hand and a paper on the table than I could ever feel with a tablet pen and a screen. I love the effects of digital production and the fact that the limitations are almost entirely based in your own artistic limitations and not the limitations of the media itself. Still, for me this seems like a second step not a first step, in the process. “Traditional” media flows much more freely and quickly than digital media, without a doubt; so when those first little bits of inspiration shoot through my head I am always in a rush to get them down as quickly and clearly as possible. It’s usually a messy tangle of scribbles and mistakes, but that’s all it takes for that initial idea to come to life. I’m sure many artists feel the same way- at least, I assume that they do. Because we all started out with crayons on construction paper- nothing fancy- where you go from there depends completely on your interests and passions. I grew to love digital art from the first time I used M.S.Paint. Some people could never imagine completing a whole illustration on a computer screen.

There is another comfort-zone factor that I think exists within this debate between digital and “traditional” art and that is the tangibility, or lack-thereof. I can think of at least three friends who would never trust three or four hours worth of work on a piece to their computer’s hard drive. Being in complete control of where your work is at all times is definitely a comfort issue. If you’re more of a techie like me, then you may have some trouble getting through your head that someone would not trust their own computer to save information for them; especially since that is technically what is was designed to do in the first place. But there are some people who would rather risk carrying around their work in a plastic sleeve than ever save it to a hard drive and leave it there. Maybe it’s the idea that what you are creating on a computer screen is not really there, but just a representation of what could be there. What you are really creating when you open a new document in Photoshop and start slapping down paint strokes is a series of zeroes and ones that just happened to be arranged and aligned in such a way that they display exactly what you want on the screen. From you- the Photoshopper’s- point of view, you’re just creating the way anyone would. Step by step, working with different materials and producing different effects, but what’s there isn’t really there. It’s never really there until you make a physical copy of it, at which point it becomes tangible and therefore we once again gain total control over it’s existence. (This is probably why some professors feel more comfortable asking for “hard copies” of work than requesting it only sent through the OnCourse sharing site.)

I feel like I should be saying something far more enlightening, but this is all I have to work with for now. I think, as far as rambles go, this one is a pretty good start. I’ll need to do more in-depth research to gain more knowledge and opinions on these things though. For now, the ramble is a ramble.

Fall Semester- The End

Well, as of December 16 I have completed all of my Fall Semester finals and are therefore DONE with school until Spring Semester starts in January. Compared to last years finals these were fairly laid-back. There was some stress involved, but there always is. Out of my five classes, only one had a “normal” final- Chinese (C-119). There was a three page written exam and an oral portion where we had to answer questions, read a dialogue with a partner and then create a dialogue with a partner. I actually got to say “Oh yes, I have an allergy, I am allergic to studying!” in Chinese.

My web class (N-341) and Design Principles (N-280) both had group projects. I won’t go into the web one, because it was just too chaotic and I don’t feel like I really did that much to help. The N-280 final project was to design a themed deck of cards. My group picked Chinese take-out, which was a total joke at first, but we ended up going with it just because it was weird. My job was to design the face cards. I did the Queen first and then the King, Jack and Joker. I picked Red Pandas because I think they are quite under-appreciated and needed some love. Read more about them in the Artist’s Comments on dA. We got a 190/200 on it~ not bad.

My Intro to Digital Video (N-240)…ehh, I’ll get back to you on that one.

My last final (which was technically my first) was for Directed Study II (N299). It was a job shadow reflection paper, meaning of course that I went on a job shadow. Sort of. It was less of a job shadow and more of an informational interview, since we mostly sat around and talked about things. Myself and my classmates spoke with Steve Hodges, the Director of Electronic Media in the Offices of Communications and Marketing at IUPUI. He has won many awards for the creation of our school’s website (which is pretty awesome- I still LOVE that search bar). It was very interesting and informative and writing a paper for it wasn’t too hard.

Over the break I plan to work on assembling a portfolio site so that come Spring, I’ll have something to show for all my work in and outside of classes. I still need to find a good balance of my newfound love of design and my old love of drawing manga. I’m sure a few weeks away from classes will help with that. At least, I hope so! > w <

The Things Awaken

This is the tentative but probably fairly permanent title for my next N240- Intro to Digital Video class project. The project is to create a 2 minute Avant Garde film where no shot exceeds 3 seconds. My plan is to film “The Things” that is, electronics, turning on without the assistance of human beings. The only sound in the video will be the natural sounds of the electronics turning on, powering up and running. I plan to film whatever I can, especially things with lights that show they are on. I like green lights, but I have several old electronics in my house where a red light signals that the power is on, like my “Classic” N-64 console. I definitely won’t leave those out.

My main issue right now is that the Canon Optura Xi that I checked out from the Informatics equipment room seems to have an unchargable battery. While plugged into the wall using the A/C adaptor, it functions just fine but even after a full night of charging the battery, it stays dead. I will need to make note of this to the equipment room, ASAP. In the meantime, I will shoot what I can ‘attached to the wall’ and hopefully next week I will check out a camera that does not have a faulty battery.